![]() Missing Activision and Hudson logo videos and the intro video when XFB is not set to Real on both backends but it can safely be disabled after that for more speed, since the other videos work without it. Runs well, drops to 55FPS during battles but enabling and lowering CPU Clock Override a bit makes it run at a stable 60. No other changes in the settings manage to get it stable above ~48FPS in-game. The VBeam speed hack alleviates this somewhat, but instead makes the speed of the game change frantically, making it in practice unplayable. Runs well with the recommended settings (as noted above, it no longer needs XFB for videos to work), but with severe slowdowns FPS in menu is at a stable 60FPS, but in-game it drops to between 40 and 50FPS depending on how much is going on on-screen, and stays there. No changes in the settings manage to get it above 40-43FPS in-game. ![]() Runs with the recommended settings, but with severe slowdowns FPS in menu is at a stable 60, but in-game it drops to around 30-40 and stays there. Perfect in game with default setting but if you want to see intro movie and animations set the External Frame Buffer to Real Black screen for a bit during intro vid, just skip with the start button once you hear sound. This title has been tested on the environments listed below: Test Entries Help us keep up! Join in and help us make this the best resource for Dolphin. The Dolphin Emulator Wiki needs your help!ĭolphin can play thousands of games, and changes are happening all the time. Keep up with Dolphin's continuing progress through the Dolphin Blog: December 2019 and January 2020 Progress Report. We've already had 11665 updates since Dolphin 5.0. Dolphin Emulator 4.0.2 Bloody Roar: Primal Fury 1080p. I am on a mission to create gameplay videos using the Dolphin emulator of every USA / NTSC released Nintendo GameCube game. The Japanese Gamecube version of Extreme also features handdrawn endings (skip to 12:50 in the above linked gameplay footage of GC Extreme).I am on a mission to create gameplay videos using the Dolphin emulator of every USA / NTSC released Nintendo GameCube game. Note this change ONLY applies to the Xbox version. In Extreme, this was changed to 3D CG animation. In Primal Fury, the endings and intro cutscene are handrawn animation. (Primal Fury, Notice the different announcer) Notice the same announcer as JP Gamecube) In all other versions the announcer is someone else (whom sadly I cannot find the name of, since Extreme does not credit the voice actors). In PF, the announcer is Paul Eiding (who also voiced the character Gado). The announcer in the Xbox, and Japanese Gamecube version is different than the one featured in the North American Gamecube version. Progressive Scan, like Fang, is fully functional, but there is no way to activate it in PF (without the use of a cheating device). This goes unused as the feature did not have time to be implemented. There is an unused string related to displaying the game in Progressive Scan in PF. There is no flag or method of unlocking him in PF's code. It was also rushed to market and as such contains unused features that would later be added into the Japanese version, and the port to Xbox.Īs mentioned Fang was cut from PF, however he is fully functional and exists on the game disc. The North American Gamecube version (Primal Fury) was actually the first version made and released of Bloody Roar: Extreme. His nickname (Ganesha) and the animal he turns into (an elepant) are both based on the Hindu God of the same name, Ganesha, who is commonly depicted with having the head of an elephant. This character is Fang the Wolf.Although he actually a costume for Yugo, he has several of his own moves, making him a semi-clone.Īnother piece of trivia is regarding the character Golan Draphan. The American Gamecube version also lost a character featured in the Japanese versions, and the Amercian Xbox version. In America, the Gamecube version's name was changed to Bloody Roar: Primal Fury, however, the Xbox version retained the title in all regions. This port featured enhanced visuals, and different music on some stages, along with a new plot (it was a sidestory between 3 and 4) In Japan, the game is known as Bloody Roar: Extreme. The an enhanced port was released for the Gamecube and Xbox 20, respectively. Bloody Roar 3 was released on the PS2 in 2001.
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